Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 104 days ago
18 / 8 / 9
K / D / A
61.4%
Kill participation
950.5
Damage / min
14,672g
468.8 gold / min
13
3 placed · 2 cleared
145
4.6 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgosucx#hiiii
Irelia · Top
7 / 11 / 7
40% KP
31,035
23% share
14,705g
256 CS · 8.2/m
Berik#haru
Viego · Jungle
6 / 5 / 9
42.9% KP
19,287
14.3% share
14,345g
238 CS · 7.6/m
twtv kaidojungle#IWNL
Cassiopeia · Mid
10 / 8 / 6
45.7% KP
38,159
28.3% share
13,521g
202 CS · 6.5/m
JBL speakers#1234
Jhin · ADC
10 / 10 / 8
51.4% KP
37,080
27.5% share
15,726g
194 CS · 6.2/m
Pekin Woof#NA1
Blitzcrank · Support
2 / 10 / 12
40% KP
9,344
6.9% share
8,727g
35 CS · 1.1/m
Red side
VictoryeXyu#000
K'Sante · Top
6 / 8 / 9
34.1% KP
21,703
17.3% share
14,576g
247 CS · 7.9/m
pentaless#NA4
Skarner · Jungle
6 / 5 / 23
65.9% KP
24,069
19.2% share
15,331g
222 CS · 7.1/m
Davemon#NA1
Pyke · Mid
18 / 8 / 9
61.4% KP
29,750
23.7% share
14,672g
145 CS · 4.6/m
Season of Leaves#Fall
Mel · ADC
13 / 6 / 10
52.3% KP
38,883
31% share
16,250g
269 CS · 8.6/m
White Canyon#Ken
Nautilus · Support
1 / 8 / 23
54.5% KP
10,937
8.7% share
9,176g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
