Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 103 days ago
14 / 8 / 12
K / D / A
96.3%
Kill participation
1,170.9
Damage / min
16,845g
507.1 gold / min
22
13 placed · 2 cleared
217
6.5 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory抖音TonyTop#我无敌
Jayce · Top
11 / 4 / 6
51.5% KP
37,805
24.6% share
15,633g
242 CS · 7.3/m
FRYST様#531
Taliyah · Jungle
7 / 4 / 20
81.8% KP
38,422
25% share
15,230g
248 CS · 7.5/m
サスケ#NA2
Riven · Mid
7 / 4 / 10
51.5% KP
23,885
15.5% share
15,333g
262 CS · 7.9/m
5tunt#NA1
Hwei · ADC
7 / 9 / 18
75.8% KP
38,600
25.1% share
15,108g
223 CS · 6.7/m
Horse#1738
Blitzcrank · Support
1 / 6 / 22
69.7% KP
15,163
9.9% share
9,823g
28 CS · 0.8/m
Red side
DefeatMental Clarity#Shen
Shen · Top
2 / 6 / 13
55.6% KP
10,034
10.9% share
10,135g
175 CS · 5.3/m
Infernodan#Dan
Lee Sin · Jungle
4 / 7 / 7
40.7% KP
14,560
15.8% share
13,273g
228 CS · 6.9/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
7 / 4 / 7
51.9% KP
22,600
24.5% share
13,517g
226 CS · 6.8/m
Davemon#NA1
Sylas · ADC
14 / 8 / 12
96.3% KP
38,893
42.2% share
16,845g
217 CS · 6.5/m
Thai Basil#inflm
Thresh · Support
0 / 8 / 19
70.4% KP
6,087
6.6% share
8,709g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
