Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 101 days ago
13 / 3 / 7
K / D / A
57.1%
Kill participation
1,173.5
Damage / min
16,133g
508.7 gold / min
36
12 placed · 6 cleared
229
7.2 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeati wont#002
Gnar · Top
0 / 9 / 2
11.1% KP
11,479
13.1% share
9,269g
210 CS · 6.6/m
alchemist#still
Lee Sin · Jungle
7 / 7 / 4
61.1% KP
16,950
19.3% share
13,503g
225 CS · 7.1/m
Skyy#NA11
Akshan · Mid
6 / 6 / 4
55.6% KP
17,931
20.4% share
13,241g
245 CS · 7.7/m
Strova#NA1
Miss Fortune · ADC
4 / 7 / 5
50% KP
21,679
24.7% share
14,430g
267 CS · 8.4/m
ENCHANTERLOVER#ZEUCE
Vel'Koz · Support
1 / 6 / 10
61.1% KP
19,907
22.6% share
8,453g
43 CS · 1.4/m
Red side
VictoryDavemon#NA1
Qiyana · Top
13 / 3 / 7
57.1% KP
37,218
30.3% share
16,133g
229 CS · 7.2/m
Axellotol#GGYKW
Viego · Jungle
14 / 3 / 4
51.4% KP
27,504
22.4% share
16,701g
237 CS · 7.5/m
Mortle#Rank1
Galio · Mid
4 / 6 / 14
51.4% KP
16,764
13.6% share
11,079g
219 CS · 6.9/m
melke#0001
Xerath · ADC
3 / 4 / 13
45.7% KP
31,210
25.4% share
13,640g
234 CS · 7.4/m
bypobebebia#hehe
Yuumi · Support
1 / 2 / 27
80% KP
10,253
8.3% share
9,512g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
