Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 101 days ago
22 / 6 / 4
K / D / A
76.5%
Kill participation
1,388.5
Damage / min
18,843g
653.5 gold / min
23
13 placed · 2 cleared
215
7.5 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKappa#6967
Jayce · Top
7 / 6 / 3
30.3% KP
22,755
19.8% share
12,269g
213 CS · 7.4/m
ChúpéGùa#204
Rammus · Jungle
3 / 9 / 15
54.5% KP
12,039
10.5% share
10,635g
139 CS · 4.8/m
Zinie#123
Sylas · Mid
7 / 7 / 3
30.3% KP
25,083
21.8% share
12,557g
245 CS · 8.5/m
Yoshi#Dyson
Ezreal · ADC
13 / 7 / 6
57.6% KP
42,056
36.6% share
16,218g
252 CS · 8.7/m
Yuriyumilol#NA1
Sejuani · Support
3 / 5 / 13
48.5% KP
12,865
11.2% share
9,093g
51 CS · 1.8/m
Red side
VictoryDevost#NA5
Gnar · Top
4 / 4 / 5
26.5% KP
24,372
22.5% share
13,666g
264 CS · 9.2/m
colton#1v9
Lee Sin · Jungle
2 / 7 / 15
50% KP
17,052
15.8% share
12,036g
206 CS · 7.1/m
Davemon#NA1
Locke · Mid
22 / 6 / 4
76.5% KP
40,036
37% share
18,843g
215 CS · 7.5/m
Infernodan#Dan
Jhin · ADC
3 / 7 / 9
35.3% KP
15,949
14.8% share
12,068g
210 CS · 7.3/m
SHOP MRBEAST#69420
Pyke · Support
3 / 9 / 13
47.1% KP
10,718
9.9% share
8,545g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
