Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 101 days ago
9 / 7 / 2
K / D / A
61.1%
Kill participation
898.8
Damage / min
14,268g
417 gold / min
30
16 placed · 5 cleared
216
6.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryandysilva100#NA1
Singed · Top
3 / 4 / 16
54.3% KP
31,063
21.3% share
13,702g
275 CS · 8/m
nooneknows14#23432
Qiyana · Jungle
16 / 2 / 9
71.4% KP
38,961
26.8% share
21,650g
283 CS · 8.3/m
vanilla coke#sylas
Sylas · Mid
6 / 8 / 9
42.9% KP
20,279
13.9% share
13,392g
228 CS · 6.7/m
p33st0redinba11s#2006
Ezreal · ADC
7 / 5 / 15
62.9% KP
40,813
28% share
14,799g
242 CS · 7.1/m
BarbaricDictator#osrs
Janna · Support
3 / 0 / 23
74.3% KP
14,386
9.9% share
10,434g
27 CS · 0.8/m
Red side
DefeatTheShyBoy17#Ni17
Renekton · Top
4 / 8 / 3
38.9% KP
32,408
27% share
13,334g
296 CS · 8.7/m
olikome#NA1
Nunu & Willump · Jungle
3 / 5 / 7
55.6% KP
15,168
12.6% share
12,340g
214 CS · 6.3/m
Davemon#NA1
Lee Sin · Mid
9 / 7 / 2
61.1% KP
30,753
25.6% share
14,268g
216 CS · 6.3/m
You#yawn
Ziggs · ADC
2 / 5 / 9
61.1% KP
32,098
26.7% share
14,408g
323 CS · 9.4/m
LebronProfits#james
Bard · Support
0 / 10 / 12
66.7% KP
9,823
8.2% share
8,557g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
