Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 99 days ago
15 / 5 / 9
K / D / A
55.8%
Kill participation
1,244.9
Damage / min
15,930g
594.8 gold / min
14
8 placed · 1 cleared
120
4.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZamudo#NA1
Graves · Top
6 / 8 / 8
32.6% KP
32,380
26% share
12,327g
206 CS · 7.7/m
Bad Apple#2nd
Bel'Veth · Jungle
8 / 6 / 14
51.2% KP
20,224
16.3% share
14,911g
223 CS · 8.3/m
Somesort#DOPA
Twisted Fate · Mid
6 / 4 / 13
44.2% KP
20,219
16.3% share
13,485g
230 CS · 8.6/m
Davemon#NA1
Sylas · ADC
15 / 5 / 9
55.8% KP
33,342
26.8% share
15,930g
120 CS · 4.5/m
Pato#keke
Pantheon · Support
8 / 10 / 11
44.2% KP
18,147
14.6% share
11,308g
45 CS · 1.7/m
Red side
DefeatMinh Trình Korea#2704
Jax · Top
8 / 9 / 4
36.4% KP
19,266
17.7% share
10,951g
157 CS · 5.9/m
pentaless#NA4
Skarner · Jungle
7 / 3 / 13
60.6% KP
28,795
26.4% share
11,713g
159 CS · 5.9/m
Limerencé#1214
Mel · Mid
9 / 11 / 5
42.4% KP
22,454
20.6% share
11,651g
194 CS · 7.2/m
Lony#OUI
Ezreal · ADC
3 / 10 / 10
39.4% KP
26,030
23.9% share
11,562g
183 CS · 6.8/m
caomeieeer#NA1
Pyke · Support
6 / 10 / 14
60.6% KP
12,360
11.3% share
10,149g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
