Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Defeat
Ranked Solo/Duo · 85 days ago
14 / 5 / 2
K / D / A
66.7%
Kill participation
966.7
Damage / min
19,305g
569.2 gold / min
27
13 placed · 2 cleared
289
8.5 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNatsukii#0624
K'Sante · Top
3 / 6 / 9
33.3% KP
24,506
16.9% share
10,686g
214 CS · 6.3/m
BánhBaoChiênDog#Chó1
Aatrox · Jungle
12 / 4 / 14
72.2% KP
33,582
23.2% share
17,825g
299 CS · 8.8/m
xXJuanTheSwanXx#fish
Xerath · Mid
4 / 1 / 20
66.7% KP
42,082
29.1% share
14,598g
269 CS · 7.9/m
Twitch DoxaMid#NA2
Akali · ADC
14 / 7 / 9
63.9% KP
24,482
16.9% share
16,245g
208 CS · 6.1/m
Rapo#3205
Poppy · Support
3 / 6 / 23
72.2% KP
19,949
13.8% share
11,162g
39 CS · 1.1/m
Red side
DefeatDavemon#NA1
Garen · Top
14 / 5 / 2
66.7% KP
32,788
28% share
19,305g
289 CS · 8.5/m
Greggie#NA1
Skarner · Jungle
3 / 8 / 6
37.5% KP
17,657
15.1% share
11,030g
176 CS · 5.2/m
Mohanno#BOL4
Malzahar · Mid
0 / 4 / 7
29.2% KP
22,588
19.3% share
13,193g
281 CS · 8.3/m
Stevenator#546
Viktor · ADC
6 / 9 / 7
54.2% KP
34,629
29.6% share
13,783g
228 CS · 6.7/m
GamRk1dGamrgamin#BOOM
Alistar · Support
1 / 10 / 11
50% KP
9,331
8% share
8,161g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
