Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 79 days ago
11 / 8 / 18
K / D / A
63%
Kill participation
610
Damage / min
16,147g
433.9 gold / min
104
46 placed · 13 cleared
41
1.1 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
3
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTy G#Teemo
Teemo · Top
8 / 10 / 11
51.4% KP
51,055
31.5% share
17,273g
311 CS · 8.4/m
holychickencows#dshao
Lee Sin · Jungle
6 / 8 / 16
59.5% KP
20,944
12.9% share
15,989g
235 CS · 6.3/m
君に恋しい#NCGE
Annie · Mid
8 / 14 / 3
29.7% KP
31,151
19.2% share
13,271g
199 CS · 5.3/m
LYON Berserker#ddd
Corki · ADC
8 / 6 / 7
40.5% KP
37,863
23.4% share
20,272g
387 CS · 10.4/m
黑死牟 Kokushibo#DEMON
Jax · Support
7 / 8 / 10
45.9% KP
20,921
12.9% share
13,890g
64 CS · 1.7/m
Red side
VictoryChúpéGùa#GRU
Gangplank · Top
5 / 10 / 14
41.3% KP
30,654
18.1% share
17,447g
270 CS · 7.3/m
Sheiden#PHL3
Kha'Zix · Jungle
13 / 6 / 16
63% KP
41,131
24.3% share
19,678g
297 CS · 8/m
FLY Gakgos#F L Y
Locke · Mid
14 / 6 / 14
60.9% KP
33,298
19.6% share
18,473g
284 CS · 7.6/m
5x5 CHODE#mog
Heimerdinger · ADC
3 / 7 / 20
50% KP
41,821
24.7% share
20,895g
321 CS · 8.6/m
Davemon#NA1
Pyke · Support
11 / 8 / 18
63% KP
22,701
13.4% share
16,147g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
