Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 74 days ago
5 / 3 / 2
K / D / A
25.9%
Kill participation
435.5
Damage / min
10,167g
392.5 gold / min
16
9 placed · 0 cleared
169
6.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJesse Pinkman#LYON
Jayce · Top
11 / 2 / 5
59.3% KP
26,673
37.7% share
15,029g
269 CS · 10.4/m
pentaless#NA4
Nunu & Willump · Jungle
3 / 3 / 9
44.4% KP
11,167
15.8% share
10,676g
179 CS · 6.9/m
Davemon#NA1
Locke · Mid
5 / 3 / 2
25.9% KP
11,280
15.9% share
10,167g
169 CS · 6.5/m
Infernodan#Dan
Tristana · ADC
7 / 6 / 5
44.4% KP
15,380
21.7% share
13,424g
188 CS · 7.3/m
vulture#na3
Leona · Support
1 / 8 / 8
33.3% KP
6,339
8.9% share
7,771g
25 CS · 1/m
Red side
DefeatHorder#Chris
Olaf · Top
2 / 9 / 0
9.1% KP
7,930
9.8% share
8,930g
188 CS · 7.3/m
T0mio#NA1
Rengar · Jungle
4 / 3 / 6
45.5% KP
11,184
13.8% share
11,644g
216 CS · 8.3/m
MIDKING#KKKKK
Cassiopeia · Mid
8 / 4 / 1
40.9% KP
22,991
28.4% share
13,033g
265 CS · 10.2/m
melke#0001
Jhin · ADC
5 / 4 / 7
54.5% KP
17,265
21.3% share
10,972g
183 CS · 7.1/m
LYON Berserker#ddd
Xerath · Support
3 / 7 / 12
68.2% KP
21,604
26.7% share
8,696g
44 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
