Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 69 days ago
6 / 5 / 16
K / D / A
56.4%
Kill participation
972.4
Damage / min
14,426g
443.6 gold / min
16
7 placed · 2 cleared
238
7.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwhite space#kimmy
Olaf · Top
3 / 10 / 3
31.6% KP
18,817
20.6% share
11,851g
258 CS · 7.9/m
pentaless#NA4
Skarner · Jungle
2 / 6 / 9
57.9% KP
13,598
14.9% share
12,169g
222 CS · 6.8/m
TinFoilSlayer#NA1
Syndra · Mid
2 / 7 / 6
42.1% KP
29,973
32.7% share
13,210g
306 CS · 9.4/m
9912449341018747#143
Locke · ADC
10 / 8 / 3
68.4% KP
20,100
22% share
13,625g
198 CS · 6.1/m
revys egirl#dual
Bard · Support
2 / 8 / 7
47.4% KP
9,035
9.9% share
9,317g
17 CS · 0.5/m
Red side
VictoryRamen Bear#NA1
Darius · Top
7 / 6 / 7
35.9% KP
20,103
14.4% share
14,672g
233 CS · 7.2/m
Toronto Man#NA6
Rengar · Jungle
13 / 3 / 12
64.1% KP
36,245
25.9% share
17,223g
256 CS · 7.9/m
Davemon#NA1
Qiyana · Mid
6 / 5 / 16
56.4% KP
31,619
22.6% share
14,426g
238 CS · 7.3/m
tachyon#87399
Hwei · ADC
7 / 1 / 16
59% KP
37,401
26.7% share
16,690g
281 CS · 8.6/m
Good Better Best#NA2
Nautilus · Support
6 / 4 / 21
69.2% KP
14,697
10.5% share
10,863g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
