Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 69 days ago
14 / 15 / 11
K / D / A
52.1%
Kill participation
1,077.3
Damage / min
21,085g
427.4 gold / min
19
6 placed · 2 cleared
277
5.6 CS / min
Objective control
3
Dragons
3
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWistfully#663
Urgot · Top
13 / 9 / 9
43.1% KP
37,679
17% share
21,272g
345 CS · 7/m
Cole Caufield#MTL
Kindred · Jungle
10 / 10 / 18
54.9% KP
57,443
25.9% share
22,440g
383 CS · 7.8/m
Magnificano#Galio
Galio · Mid
12 / 10 / 24
70.6% KP
55,962
25.2% share
21,325g
301 CS · 6.1/m
Sign#213
Ashe · ADC
8 / 5 / 23
60.8% KP
46,053
20.8% share
26,920g
434 CS · 8.8/m
little buFFoon#HEY
Pyke · Support
8 / 14 / 20
54.9% KP
24,552
11.1% share
15,793g
30 CS · 0.6/m
Red side
DefeatThanatoes#kr2
Gnar · Top
6 / 11 / 9
31.3% KP
34,099
16.9% share
18,071g
345 CS · 7/m
White Canyon#Ken
Jarvan IV · Jungle
4 / 9 / 26
62.5% KP
26,461
13.1% share
20,302g
296 CS · 6/m
Davemon#NA1
Qiyana · Mid
14 / 15 / 11
52.1% KP
53,145
26.4% share
21,085g
277 CS · 5.6/m
Zven#S16XD
Ziggs · ADC
23 / 5 / 11
70.8% KP
81,214
40.3% share
28,260g
420 CS · 8.5/m
Rapo#3205
Rakan · Support
1 / 11 / 18
39.6% KP
6,611
3.3% share
12,790g
28 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
