Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 65 days ago
9 / 6 / 5
K / D / A
53.8%
Kill participation
849.7
Damage / min
14,827g
478.8 gold / min
16
5 placed · 4 cleared
215
6.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwoManyOranges#NA1
Gangplank · Top
3 / 9 / 10
50% KP
29,757
24.9% share
12,260g
211 CS · 6.8/m
CodZombies Lover#Sally
Lillia · Jungle
2 / 5 / 7
34.6% KP
18,546
15.5% share
13,441g
310 CS · 10/m
Davemon#NA1
Akshan · Mid
9 / 6 / 5
53.8% KP
26,311
22% share
14,827g
215 CS · 6.9/m
DUCHARME#KTOON
Tristana · ADC
12 / 6 / 3
57.7% KP
31,363
26.2% share
17,045g
258 CS · 8.3/m
Sodium11#02024
Sona · Support
0 / 7 / 13
50% KP
13,528
11.3% share
8,488g
22 CS · 0.7/m
Red side
Victorycant type#1998
Kalista · Top
12 / 5 / 4
50% KP
26,727
22.9% share
18,294g
338 CS · 10.9/m
Wocaoo#NA1
Lee Sin · Jungle
10 / 4 / 8
56.3% KP
21,613
18.5% share
14,480g
208 CS · 6.7/m
Andrew T#Top G
Vladimir · Mid
6 / 4 / 4
31.3% KP
29,514
25.3% share
13,697g
281 CS · 9.1/m
ttv tewbone#sub
Ezreal · ADC
4 / 10 / 5
28.1% KP
28,193
24.2% share
15,121g
271 CS · 8.8/m
tjhzr#NA1
Leona · Support
0 / 3 / 12
37.5% KP
10,612
9.1% share
8,746g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
