Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 65 days ago
18 / 8 / 15
K / D / A
64.7%
Kill participation
862.4
Damage / min
15,776g
489.4 gold / min
111
40 placed · 16 cleared
32
1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCOACH FOJ#TLA
Riven · Top
3 / 14 / 7
27% KP
14,494
11.3% share
12,158g
179 CS · 5.6/m
Maxander#NA1
Viego · Jungle
18 / 4 / 8
70.3% KP
41,534
32.3% share
21,447g
297 CS · 9.2/m
vulture#na3
Viktor · Mid
5 / 9 / 8
35.1% KP
42,480
33% share
13,254g
234 CS · 7.3/m
FLY Gakgos#F L Y
Jhin · ADC
6 / 13 / 5
29.7% KP
15,291
11.9% share
13,046g
229 CS · 7.1/m
Philip#tart
Anivia · Support
5 / 11 / 19
64.9% KP
14,792
11.5% share
11,578g
34 CS · 1.1/m
Red side
Victorycant type#1998
Vayne · Top
14 / 4 / 9
45.1% KP
45,286
32.3% share
17,881g
286 CS · 8.9/m
Wocaoo#NA1
Lillia · Jungle
3 / 6 / 13
31.4% KP
19,279
13.8% share
14,294g
244 CS · 7.6/m
7Wylly7#NA1
Gangplank · Mid
13 / 7 / 12
49% KP
28,771
20.5% share
16,617g
209 CS · 6.5/m
Haru De Wanai#NA1
Syndra · ADC
3 / 12 / 13
31.4% KP
19,019
13.6% share
13,764g
216 CS · 6.7/m
Davemon#NA1
Pyke · Support
18 / 8 / 15
64.7% KP
27,798
19.8% share
15,776g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
