Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 58 days ago
15 / 4 / 5
K / D / A
55.6%
Kill participation
1,089
Damage / min
16,594g
535.3 gold / min
31
6 placed · 5 cleared
240
7.7 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI can type π#Elain
Urgot · Top
4 / 8 / 6
47.6% KP
15,653
22.1% share
12,511g
225 CS · 7.3/m
zeusbinkiin#RDbro
Kha'Zix · Jungle
8 / 8 / 7
71.4% KP
18,896
26.6% share
13,523g
192 CS · 6.2/m
Andrew T#Top G
Anivia · Mid
1 / 12 / 6
33.3% KP
10,449
14.7% share
10,735g
244 CS · 7.9/m
FalteringHope#Bobby
Jhin · ADC
4 / 7 / 7
52.4% KP
16,886
23.8% share
12,162g
247 CS · 8/m
tjhzr#NA1
Nautilus · Support
4 / 1 / 11
71.4% KP
9,035
12.7% share
8,924g
32 CS · 1/m
Red side
VictoryTwoManyOranges#NA1
Gangplank · Top
10 / 4 / 5
41.7% KP
32,998
26.6% share
15,425g
241 CS · 7.8/m
Bigzu#5555
Elise · Jungle
4 / 4 / 6
27.8% KP
16,794
13.6% share
14,204g
276 CS · 8.9/m
Davemon#NA1
Qiyana · Mid
15 / 4 / 5
55.6% KP
33,760
27.2% share
16,594g
240 CS · 7.7/m
十IC XC NIKA十#TRIAS
Karthus · ADC
7 / 5 / 13
55.6% KP
32,624
26.3% share
14,421g
250 CS · 8.1/m
Saneryus#TTV
Yuumi · Support
0 / 4 / 18
50% KP
7,723
6.2% share
8,104g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
