Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 55 days ago
9 / 6 / 10
K / D / A
48.7%
Kill participation
903.4
Damage / min
18,787g
449.8 gold / min
49
18 placed · 4 cleared
321
7.7 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
5
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKingicepop#5715
Gangplank · Top
6 / 7 / 13
59.4% KP
65,003
29.7% share
19,425g
361 CS · 8.6/m
Michael Johndan#NA1
Corki · Jungle
2 / 9 / 17
59.4% KP
33,169
15.1% share
18,598g
310 CS · 7.4/m
Kzykendy#NA1
Azir · Mid
12 / 10 / 8
62.5% KP
64,462
29.4% share
21,032g
341 CS · 8.2/m
play better#999
Yone · ADC
9 / 9 / 11
62.5% KP
45,850
20.9% share
20,796g
326 CS · 7.8/m
bobbert#2553
Zilean · Support
3 / 5 / 20
71.9% KP
10,694
4.9% share
12,883g
39 CS · 0.9/m
Red side
DefeatAutolykus#NA1
Sett · Top
8 / 8 / 4
30.8% KP
37,125
23.5% share
16,674g
277 CS · 6.6/m
ForgotToPot#NA1
Hecarim · Jungle
10 / 7 / 19
74.4% KP
31,009
19.6% share
19,023g
289 CS · 6.9/m
Davemon#NA1
Ekko · Mid
9 / 6 / 10
48.7% KP
37,731
23.9% share
18,787g
321 CS · 7.7/m
GoPlayRandomDice#Int
Kog'Maw · ADC
10 / 6 / 11
53.8% KP
45,629
28.9% share
22,974g
409 CS · 9.8/m
Riot Koyuncu#NA1
Taric · Support
2 / 5 / 23
64.1% KP
6,649
4.2% share
11,770g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
