Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 54 days ago
8 / 6 / 15
K / D / A
67.6%
Kill participation
1,133.2
Damage / min
15,409g
424.9 gold / min
26
7 placed · 3 cleared
263
7.3 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrogue# xd
Renekton · Top
7 / 7 / 6
59.1% KP
32,424
23.6% share
14,669g
260 CS · 7.2/m
The Lion King#K405
Talon · Jungle
8 / 9 / 4
54.5% KP
35,281
25.7% share
16,220g
302 CS · 8.3/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
2 / 6 / 6
36.4% KP
21,933
16% share
12,782g
243 CS · 6.7/m
Zven#S16XD
Seraphine · ADC
3 / 4 / 9
54.5% KP
34,032
24.8% share
15,355g
318 CS · 8.8/m
Stay Frosti#NA1
Nautilus · Support
2 / 8 / 14
72.7% KP
13,553
9.9% share
10,141g
29 CS · 0.8/m
Red side
VictoryMental Clarity#Shen
Shen · Top
2 / 7 / 24
76.5% KP
18,732
11.1% share
12,637g
204 CS · 5.6/m
Grell#3010
Nidalee · Jungle
5 / 5 / 20
73.5% KP
28,473
16.9% share
15,954g
267 CS · 7.4/m
Davemon#NA1
Ekko · Mid
8 / 6 / 15
67.6% KP
41,099
24.4% share
15,409g
263 CS · 7.3/m
Sign#213
Caitlyn · ADC
15 / 0 / 13
82.4% KP
57,357
34.1% share
23,837g
411 CS · 11.3/m
GLIDE GLIDE#SMURF
Senna · Support
4 / 4 / 25
85.3% KP
22,466
13.4% share
13,139g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
