Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 53 days ago
8 / 4 / 1
K / D / A
45%
Kill participation
937.1
Damage / min
12,961g
474.5 gold / min
19
7 placed · 2 cleared
204
7.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquante#1997
Urgot · Top
5 / 5 / 3
40% KP
13,019
17.6% share
12,148g
244 CS · 8.9/m
Capalot#Art
Cho'Gath · Jungle
1 / 5 / 12
65% KP
13,665
18.4% share
9,529g
172 CS · 6.3/m
Davemon#NA1
Qiyana · Mid
8 / 4 / 1
45% KP
25,598
34.5% share
12,961g
204 CS · 7.5/m
Sign#213
Kai'Sa · ADC
6 / 7 / 7
65% KP
15,831
21.4% share
12,525g
221 CS · 8.1/m
DualSwordz#NA1
Rell · Support
0 / 11 / 13
65% KP
6,033
8.1% share
6,576g
15 CS · 0.5/m
Red side
VictorySTEVESTEVE10#NA1
Illaoi · Top
3 / 6 / 5
25% KP
21,981
21.5% share
11,079g
234 CS · 8.6/m
MunchyPunchyLOL#TTV1
Master Yi · Jungle
13 / 4 / 9
68.8% KP
20,671
20.2% share
15,061g
249 CS · 9.1/m
Scarecrow7#na7
Cassiopeia · Mid
4 / 2 / 13
53.1% KP
15,519
15.2% share
11,045g
201 CS · 7.4/m
MIDKING#KKKKK
Yunara · ADC
12 / 4 / 11
71.9% KP
36,070
35.2% share
19,311g
293 CS · 10.7/m
DarkDragon48#NA1
Nautilus · Support
0 / 4 / 25
78.1% KP
8,147
8% share
8,646g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
