Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 52 days ago
5 / 5 / 16
K / D / A
52.5%
Kill participation
847.3
Damage / min
14,633g
406.7 gold / min
20
5 placed · 3 cleared
231
6.4 CS / min
Objective control
1
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHanayonn#NA1
Ambessa · Top
6 / 7 / 11
43.6% KP
32,249
21.8% share
15,029g
283 CS · 7.9/m
Leakiss#NA1
Nidalee · Jungle
16 / 5 / 13
74.4% KP
46,606
31.4% share
19,505g
264 CS · 7.3/m
Mirage#XLOL
LeBlanc · Mid
6 / 7 / 12
46.2% KP
24,727
16.7% share
13,204g
222 CS · 6.2/m
Darksune#NA1
Kai'Sa · ADC
10 / 9 / 7
43.6% KP
34,572
23.3% share
16,397g
257 CS · 7.1/m
SoloRenektonOnly#SRO
Leona · Support
1 / 12 / 21
56.4% KP
10,067
6.8% share
10,083g
24 CS · 0.7/m
Red side
VictoryCylainius#NOXUS
Darius · Top
9 / 10 / 7
40% KP
29,924
19.7% share
15,570g
271 CS · 7.5/m
tytytytytyh#hty
Xin Zhao · Jungle
14 / 6 / 11
62.5% KP
39,222
25.8% share
18,934g
277 CS · 7.7/m
Davemon#NA1
Qiyana · Mid
5 / 5 / 16
52.5% KP
30,490
20% share
14,633g
231 CS · 6.4/m
Good Boi#twtv
Syndra · ADC
11 / 8 / 18
72.5% KP
42,046
27.6% share
19,194g
285 CS · 7.9/m
SoComica1#NA1
Nautilus · Support
1 / 10 / 27
70% KP
10,581
6.9% share
10,326g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
