Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 51 days ago
14 / 2 / 12
K / D / A
78.8%
Kill participation
1,112.6
Damage / min
18,041g
499.5 gold / min
30
5 placed · 5 cleared
256
7.1 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCOACH FOJ#TLA
Camille · Top
1 / 8 / 5
35.3% KP
25,603
17.3% share
14,560g
227 CS · 6.3/m
Zwag#Faker
Amumu · Jungle
2 / 8 / 12
82.4% KP
29,622
20% share
13,436g
213 CS · 5.9/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
10 / 4 / 4
82.4% KP
41,416
28% share
16,175g
262 CS · 7.3/m
Kzykendy#NA1
Azir · ADC
3 / 5 / 5
47.1% KP
42,199
28.5% share
15,425g
332 CS · 9.2/m
REDEMPTION#lmao
Rell · Support
1 / 8 / 15
94.1% KP
9,193
6.2% share
9,637g
26 CS · 0.7/m
Red side
VictoryNayoraso#8741
K'Sante · Top
6 / 4 / 9
45.5% KP
26,744
16% share
13,917g
243 CS · 6.7/m
Davemon#NA1
Ekko · Jungle
14 / 2 / 12
78.8% KP
40,183
24% share
18,041g
256 CS · 7.1/m
cant type#1998
Riven · Mid
6 / 5 / 15
63.6% KP
33,198
19.9% share
18,510g
379 CS · 10.5/m
Burento#NA1
Vladimir · ADC
7 / 3 / 18
75.8% KP
54,017
32.3% share
17,980g
317 CS · 8.8/m
aether wisp#sry
Nami · Support
0 / 3 / 27
81.8% KP
13,047
7.8% share
10,182g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
