Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 44 days ago
6 / 7 / 15
K / D / A
55.3%
Kill participation
888.9
Damage / min
15,175g
390.6 gold / min
34
8 placed · 8 cleared
255
6.6 CS / min
Objective control
2
Dragons
3
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycant type#1998
Vayne · Top
9 / 11 / 4
39.4% KP
32,141
23.2% share
16,266g
272 CS · 7/m
LFT Sheiden#PHL1
Lee Sin · Jungle
10 / 4 / 14
72.7% KP
21,879
15.8% share
17,211g
231 CS · 5.9/m
Skyy#NA11
Cassiopeia · Mid
0 / 9 / 10
30.3% KP
21,236
15.4% share
14,088g
304 CS · 7.8/m
Foxy#Roxy
Lucian · ADC
12 / 3 / 12
72.7% KP
52,452
37.9% share
23,166g
336 CS · 8.6/m
Isles#000
Gragas · Support
2 / 12 / 20
66.7% KP
10,537
7.6% share
10,876g
21 CS · 0.5/m
Red side
DefeatRhaastie#fan
Riven · Top
14 / 5 / 10
63.2% KP
43,054
28.1% share
19,364g
259 CS · 6.7/m
holychickencows#dshao
Qiyana · Jungle
8 / 6 / 14
57.9% KP
33,636
21.9% share
17,048g
295 CS · 7.6/m
Davemon#NA1
Sylas · Mid
6 / 7 / 15
55.3% KP
34,532
22.5% share
15,175g
255 CS · 6.6/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
9 / 3 / 3
31.6% KP
33,326
21.7% share
15,016g
246 CS · 6.3/m
Tub#Tubby
Nautilus · Support
1 / 12 / 14
39.5% KP
8,941
5.8% share
9,752g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
