Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 37 days ago
4 / 5 / 3
K / D / A
53.8%
Kill participation
908.4
Damage / min
12,292g
440.6 gold / min
18
4 placed · 3 cleared
242
8.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWoXiHuan#yoshi
Teemo · Top
1 / 3 / 0
7.7% KP
20,771
22.9% share
9,283g
234 CS · 8.4/m
gyu123987#NA1
Ambessa · Jungle
4 / 5 / 3
53.8% KP
17,785
19.6% share
11,488g
241 CS · 8.6/m
Davemon#NA1
Qiyana · Mid
4 / 5 / 3
53.8% KP
25,345
28% share
12,292g
242 CS · 8.7/m
Yetzu#Qualm
Vayne · ADC
4 / 6 / 2
46.2% KP
20,085
22.2% share
11,259g
197 CS · 7.1/m
emma#pup
Janna · Support
0 / 8 / 9
69.2% KP
6,540
7.2% share
7,064g
23 CS · 0.8/m
Red side
VictoryNO MISTAKES#IWNL
Urgot · Top
2 / 1 / 5
26.9% KP
11,428
13.7% share
12,242g
267 CS · 9.6/m
skateboardguy99#NA1
Nocturne · Jungle
5 / 2 / 13
69.2% KP
11,643
14% share
12,281g
192 CS · 6.9/m
abstention#0001
Kassadin · Mid
13 / 3 / 3
61.5% KP
29,526
35.4% share
16,444g
223 CS · 8/m
WiiWaterMelon#NA1
Xayah · ADC
5 / 5 / 8
50% KP
19,291
23.2% share
12,959g
234 CS · 8.4/m
gautama b#NA1
Skarner · Support
1 / 2 / 16
65.4% KP
11,407
13.7% share
8,940g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
