Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 36 days ago
7 / 10 / 9
K / D / A
41%
Kill participation
407.4
Damage / min
10,873g
323.9 gold / min
126
54 placed · 15 cleared
38
1.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7Wylly7#NA1
Gangplank · Top
14 / 11 / 9
59% KP
32,817
23.3% share
16,582g
203 CS · 6/m
alchemist#LARP
Nidalee · Jungle
9 / 8 / 11
51.3% KP
28,721
20.4% share
16,663g
228 CS · 6.8/m
Ragna#Hunt
Zeri · Mid
5 / 8 / 11
41% KP
38,283
27.2% share
17,214g
345 CS · 10.3/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
4 / 10 / 12
41% KP
27,133
19.3% share
13,685g
229 CS · 6.8/m
Davemon#NA1
Pyke · Support
7 / 10 / 9
41% KP
13,675
9.7% share
10,873g
38 CS · 1.1/m
Red side
VictoryCRY NOW#NA1
Viktor · Top
6 / 11 / 11
36.2% KP
37,902
24.5% share
13,962g
233 CS · 6.9/m
LFT Sheiden#PHL1
Lee Sin · Jungle
8 / 5 / 18
55.3% KP
22,034
14.2% share
16,110g
241 CS · 7.2/m
9912449341018747#143
Locke · Mid
21 / 6 / 5
55.3% KP
43,512
28.1% share
19,562g
209 CS · 6.2/m
Doublelift#NA01
Yunara · ADC
10 / 11 / 11
44.7% KP
43,511
28.1% share
19,161g
327 CS · 9.7/m
Zven#S16XD
Lulu · Support
2 / 6 / 31
70.2% KP
7,881
5.1% share
12,033g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
