Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 35 days ago
4 / 1 / 4
K / D / A
26.7%
Kill participation
735
Damage / min
9,093g
438.6 gold / min
9
5 placed · 0 cleared
186
9 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWerner Ziegler#001
Gragas · Top
9 / 0 / 5
46.7% KP
24,312
29.9% share
11,623g
187 CS · 9/m
LFT Sheiden#PHL1
Lee Sin · Jungle
4 / 0 / 10
46.7% KP
8,196
10.1% share
8,739g
147 CS · 7.1/m
Davemon#NA1
Ekko · Mid
4 / 1 / 4
26.7% KP
15,240
18.7% share
9,093g
186 CS · 9/m
TL Yeon#7lol
Yunara · ADC
11 / 5 / 7
60% KP
24,897
30.6% share
12,884g
186 CS · 9/m
From Iron#1123
Lulu · Support
2 / 3 / 15
56.7% KP
8,697
10.7% share
7,424g
18 CS · 0.9/m
Red side
Defeatpatience#Nice
Mordekaiser · Top
1 / 8 / 1
22.2% KP
9,551
18.7% share
6,098g
130 CS · 6.3/m
Will#NA12
Jayce · Jungle
1 / 4 / 7
88.9% KP
14,860
29.1% share
8,182g
136 CS · 6.6/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
3 / 3 / 0
33.3% KP
13,687
26.8% share
7,859g
175 CS · 8.4/m
cant type#1998
Kalista · ADC
2 / 9 / 4
66.7% KP
7,948
15.6% share
7,657g
138 CS · 6.7/m
Tub#Tubby
Renata Glasc · Support
2 / 6 / 3
55.6% KP
4,978
9.8% share
5,603g
24 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
