Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 35 days ago
20 / 7 / 3
K / D / A
53.5%
Kill participation
941.7
Damage / min
12,261g
407.6 gold / min
26
2 placed · 5 cleared
105
3.5 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgoonnner#9991
Anivia · Top
3 / 7 / 5
18.6% KP
16,810
16.5% share
10,450g
170 CS · 5.7/m
WAW Teiv16#2016
Fiddlesticks · Jungle
9 / 3 / 9
41.9% KP
21,760
21.3% share
14,312g
212 CS · 7/m
Davemon#NA1
Pyke · Mid
20 / 7 / 3
53.5% KP
28,329
27.8% share
12,261g
105 CS · 3.5/m
Autumn3#1003
Zeri · ADC
9 / 5 / 9
41.9% KP
25,325
24.8% share
18,199g
303 CS · 10.1/m
Kodeki#こうべ
Rakan · Support
2 / 5 / 26
65.1% KP
9,760
9.6% share
9,919g
26 CS · 0.9/m
Red side
Victory一方通行#1031
Yone · Top
4 / 10 / 4
30.8% KP
23,490
18.4% share
13,229g
202 CS · 6.7/m
Grell#3010
Viego · Jungle
9 / 8 / 8
65.4% KP
32,940
25.9% share
16,044g
218 CS · 7.2/m
Skyy#NA11
Syndra · Mid
8 / 12 / 11
73.1% KP
31,511
24.7% share
15,001g
249 CS · 8.3/m
Robturd#1313
Caitlyn · ADC
3 / 8 / 10
50% KP
28,744
22.6% share
15,095g
260 CS · 8.6/m
Rokosoy#VOID
Renata Glasc · Support
2 / 5 / 17
73.1% KP
10,728
8.4% share
11,035g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
