Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 34 days ago
13 / 10 / 9
K / D / A
78.6%
Kill participation
1,049.8
Damage / min
15,800g
547 gold / min
17
2 placed · 3 cleared
186
6.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbinh yen noi dau#blong
Jayce · Top
8 / 9 / 6
50% KP
28,522
28.5% share
12,002g
208 CS · 7.2/m
Davemon#NA1
Qiyana · Jungle
13 / 10 / 9
78.6% KP
30,322
30.3% share
15,800g
186 CS · 6.4/m
Win Worlds#2000
Azir · Mid
3 / 5 / 5
28.6% KP
18,559
18.5% share
11,426g
225 CS · 7.8/m
manelHAHAHAHAHAH#150MS
Draven · ADC
1 / 8 / 5
21.4% KP
15,442
15.4% share
12,792g
247 CS · 8.6/m
Mario Sunshine#NA1
Leona · Support
3 / 9 / 7
35.7% KP
7,304
7.3% share
7,875g
25 CS · 0.9/m
Red side
VictorySushee#NA1
Vayne · Top
7 / 10 / 6
31.7% KP
21,606
20.7% share
12,196g
204 CS · 7.1/m
Sophist Sage#0409
Jarvan IV · Jungle
10 / 1 / 16
63.4% KP
27,302
26.1% share
15,637g
238 CS · 8.2/m
Crucile#Coach
Cassiopeia · Mid
11 / 8 / 8
46.3% KP
25,471
24.4% share
12,705g
181 CS · 6.3/m
UdyrIsABotLaner#Inter
Udyr · ADC
6 / 0 / 11
41.5% KP
14,860
14.2% share
14,679g
237 CS · 8.2/m
KDKD#9999
Neeko · Support
7 / 9 / 15
53.7% KP
15,302
14.6% share
11,072g
51 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
