Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 33 days ago
8 / 8 / 5
K / D / A
50%
Kill participation
888
Damage / min
14,147g
484.2 gold / min
27
4 placed · 6 cleared
188
6.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat可乐要加冰#1999
Nasus · Top
4 / 6 / 9
50% KP
29,428
23.5% share
11,234g
228 CS · 7.8/m
Davemon#NA1
Qiyana · Jungle
8 / 8 / 5
50% KP
25,945
20.7% share
14,147g
188 CS · 6.4/m
Milkwihcookies#NA1
Galio · Mid
3 / 5 / 10
50% KP
24,424
19.5% share
10,433g
182 CS · 6.2/m
PRIMORDIAL BUST#187
Veigar · ADC
11 / 8 / 5
61.5% KP
33,453
26.7% share
14,230g
206 CS · 7.1/m
TTV Beastlance#gamer
Thresh · Support
0 / 7 / 9
34.6% KP
11,906
9.5% share
7,351g
30 CS · 1/m
Red side
Victory7ckngMad#1v9
Tryndamere · Top
5 / 8 / 0
14.7% KP
22,594
18.4% share
14,084g
251 CS · 8.6/m
S Diana 2 NA TTV#NA001
Morgana · Jungle
7 / 3 / 15
64.7% KP
20,146
16.4% share
12,421g
187 CS · 6.4/m
9912449341018747#143
Sylas · Mid
14 / 3 / 13
79.4% KP
48,091
39.1% share
14,774g
196 CS · 6.7/m
miso carbonara#owo
Yasuo · ADC
5 / 5 / 8
38.2% KP
21,330
17.4% share
13,062g
213 CS · 7.3/m
Herman#51124
Alistar · Support
3 / 7 / 23
76.5% KP
10,772
8.8% share
9,972g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
