Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 32 days ago
11 / 7 / 11
K / D / A
68.8%
Kill participation
1,064.8
Damage / min
18,050g
503.7 gold / min
30
13 placed · 5 cleared
280
7.8 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmaiden of stone#NA1
Dr. Mundo · Top
1 / 7 / 1
9.5% KP
19,517
16.3% share
12,090g
272 CS · 7.6/m
I Race the Dawn#0216
Evelynn · Jungle
8 / 6 / 5
61.9% KP
15,669
13.1% share
13,471g
211 CS · 5.9/m
DRAGON WARRIOR#JADE
Ryze · Mid
8 / 7 / 9
81% KP
34,289
28.6% share
16,277g
345 CS · 9.6/m
121352312351#1875
Zeri · ADC
2 / 8 / 7
42.9% KP
23,855
19.9% share
14,846g
325 CS · 9.1/m
AllPro#Senna
Senna · Support
2 / 4 / 10
57.1% KP
26,715
22.3% share
12,413g
60 CS · 1.7/m
Red side
VictoryHibeePin#NA1
Urgot · Top
11 / 3 / 8
59.4% KP
45,844
30.9% share
17,092g
289 CS · 8.1/m
Pro388#23421
Lee Sin · Jungle
9 / 3 / 16
78.1% KP
23,362
15.8% share
17,384g
226 CS · 6.3/m
Davemon#NA1
Riven · Mid
11 / 7 / 11
68.8% KP
38,156
25.7% share
18,050g
280 CS · 7.8/m
Grìmm#NA1
Seraphine · ADC
1 / 2 / 18
59.4% KP
24,909
16.8% share
13,986g
283 CS · 7.9/m
KingDUCKLING#QUACK
Bard · Support
0 / 6 / 19
59.4% KP
15,956
10.8% share
9,240g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
