Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 32 days ago
14 / 5 / 6
K / D / A
58.8%
Kill participation
1,275
Damage / min
13,628g
532 gold / min
22
3 placed · 1 cleared
191
7.5 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJourney#TOP
Irelia · Top
3 / 7 / 10
38.2% KP
22,696
19.6% share
11,058g
185 CS · 7.2/m
f34890oqjkgf0q3e#30q49
Ekko · Jungle
13 / 5 / 15
82.4% KP
34,287
29.6% share
15,087g
175 CS · 6.8/m
Azul#AF1
Cassiopeia · Mid
4 / 11 / 10
41.2% KP
23,852
20.6% share
9,619g
162 CS · 6.3/m
ghelb#NA1
Jhin · ADC
8 / 4 / 15
67.6% KP
22,292
19.3% share
14,585g
223 CS · 8.7/m
DropKickRecords#1452
Pyke · Support
6 / 7 / 16
64.7% KP
12,666
10.9% share
10,407g
30 CS · 1.2/m
Red side
DefeatWangadoodle#NA1
Tahm Kench · Top
5 / 7 / 5
29.4% KP
15,795
17.5% share
9,189g
179 CS · 7/m
city mouse#yum
Rengar · Jungle
9 / 6 / 6
44.1% KP
20,778
23% share
12,779g
197 CS · 7.7/m
Davemon#NA1
Qiyana · Mid
14 / 5 / 6
58.8% KP
32,662
36.2% share
13,628g
191 CS · 7.5/m
UdyrIsABotLaner#Inter
Udyr · ADC
3 / 7 / 7
29.4% KP
14,377
15.9% share
10,033g
171 CS · 6.7/m
Jawnathan#NA1
Alistar · Support
3 / 9 / 9
35.3% KP
6,621
7.3% share
7,726g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
