Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 31 days ago
13 / 1 / 9
K / D / A
73.3%
Kill participation
1,216.5
Damage / min
12,680g
514.1 gold / min
16
5 placed · 1 cleared
203
8.2 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKhuong#2507
Riven · Top
3 / 4 / 7
33.3% KP
11,132
13% share
10,716g
149 CS · 6/m
patience#Nice
Graves · Jungle
8 / 2 / 8
53.3% KP
12,673
14.8% share
13,279g
200 CS · 8.1/m
Davemon#NA1
Sylas · Mid
13 / 1 / 9
73.3% KP
30,007
35.1% share
12,680g
203 CS · 8.2/m
zzz#Nik
Zyra · ADC
5 / 5 / 12
56.7% KP
23,573
27.6% share
12,453g
200 CS · 8.1/m
A Trusty Penguin#NA1
Pyke · Support
1 / 5 / 10
36.7% KP
8,035
9.4% share
8,779g
22 CS · 0.9/m
Red side
DefeatCrucile#Coach
Gangplank · Top
3 / 4 / 4
41.2% KP
18,995
27.1% share
8,308g
142 CS · 5.8/m
Yuu13#137
Lee Sin · Jungle
6 / 4 / 2
47.1% KP
9,269
13.2% share
10,409g
161 CS · 6.5/m
Yunus#6041
Gragas · Mid
1 / 8 / 3
23.5% KP
15,728
22.4% share
8,225g
181 CS · 7.3/m
Fake Carry#NA1
Nilah · ADC
6 / 7 / 2
47.1% KP
15,286
21.8% share
10,441g
165 CS · 6.7/m
Darkness#09092
Maokai · Support
1 / 7 / 10
64.7% KP
10,781
15.4% share
6,853g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
