Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 31 days ago
20 / 4 / 11
K / D / A
75.6%
Kill participation
1,209.7
Damage / min
21,630g
572.2 gold / min
36
12 placed · 4 cleared
205
5.4 CS / min
Objective control
5
Dragons
3
Baron
13
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryW2LTZ#BFASP
Zac · Top
4 / 5 / 13
41.5% KP
18,308
14.4% share
14,317g
175 CS · 4.6/m
patience#Nice
Graves · Jungle
5 / 3 / 11
39% KP
27,945
21.9% share
18,758g
344 CS · 9.1/m
ChorionicMean#NA1
Akshan · Mid
8 / 5 / 8
39% KP
23,250
18.3% share
15,630g
250 CS · 6.6/m
Davemon#NA1
Locke · ADC
20 / 4 / 11
75.6% KP
45,728
35.9% share
21,630g
205 CS · 5.4/m
Osmosis#rowdy
Pyke · Support
4 / 8 / 11
36.6% KP
12,157
9.5% share
11,174g
25 CS · 0.7/m
Red side
DefeatCrucile#Coach
Cassiopeia · Top
4 / 8 / 8
48% KP
40,657
26.9% share
12,748g
211 CS · 5.6/m
23Nino#ALB
Naafiri · Jungle
10 / 10 / 9
76% KP
34,403
22.7% share
16,482g
271 CS · 7.2/m
Herman#51124
Jayce · Mid
5 / 7 / 7
48% KP
32,976
21.8% share
14,605g
326 CS · 8.6/m
IlIllIlIllIII#NA1
Jinx · ADC
4 / 12 / 9
52% KP
30,620
20.2% share
16,480g
270 CS · 7.1/m
Empress Bee#EBee
Nami · Support
2 / 4 / 15
68% KP
12,652
8.4% share
10,624g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
