Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 30 days ago
7 / 11 / 13
K / D / A
54.1%
Kill participation
763.3
Damage / min
15,674g
346.6 gold / min
31
5 placed · 8 cleared
256
5.7 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
3
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDaddyVladdy#BIG
Vladimir · Top
10 / 7 / 9
44.2% KP
49,605
24.4% share
18,432g
299 CS · 6.6/m
Will#NA12
Jayce · Jungle
11 / 5 / 18
67.4% KP
53,720
26.4% share
22,998g
315 CS · 7/m
never type#1998
Ambessa · Mid
3 / 10 / 14
39.5% KP
31,259
15.4% share
15,912g
287 CS · 6.3/m
sourpatchkid#FaZe
Draven · ADC
16 / 6 / 9
58.1% KP
58,791
28.9% share
29,002g
443 CS · 9.8/m
Herman#51124
Blitzcrank · Support
3 / 9 / 27
69.8% KP
9,860
4.9% share
13,635g
40 CS · 0.9/m
Red side
DefeatChúpéGùa#GRU
Gangplank · Top
12 / 8 / 16
75.7% KP
61,150
36.4% share
21,542g
313 CS · 6.9/m
LFT Sheiden#PHL1
Lee Sin · Jungle
10 / 9 / 11
56.8% KP
26,689
15.9% share
19,317g
299 CS · 6.6/m
Davemon#NA1
Sylas · Mid
7 / 11 / 13
54.1% KP
34,514
20.5% share
15,674g
256 CS · 5.7/m
NEXTLATAM ADKING#Ray
Miss Fortune · ADC
6 / 5 / 14
54.1% KP
36,379
21.6% share
23,705g
438 CS · 9.7/m
garbocan#ivern
Ivern · Support
2 / 10 / 23
67.6% KP
9,460
5.6% share
12,991g
44 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
