Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 29 days ago
11 / 4 / 13
K / D / A
60%
Kill participation
1,224.2
Damage / min
12,965g
470.6 gold / min
19
10 placed · 1 cleared
148
5.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAritus#NA1
Shen · Top
1 / 4 / 13
35% KP
14,684
11.4% share
9,391g
167 CS · 6.1/m
garbocan#ivern
Ivern · Jungle
2 / 3 / 24
65% KP
8,945
6.9% share
10,769g
141 CS · 5.1/m
Tomo#0999
Lucian · Mid
15 / 3 / 13
70% KP
45,069
35% share
18,069g
285 CS · 10.3/m
Davemon#NA1
Sylas · ADC
11 / 4 / 13
60% KP
33,727
26.2% share
12,965g
148 CS · 5.4/m
Earthborn#0000
Pantheon · Support
11 / 6 / 16
67.5% KP
26,502
20.6% share
11,896g
21 CS · 0.8/m
Red side
Defeatweieryuxin#pure
Gwen · Top
9 / 9 / 4
68.4% KP
35,889
39.5% share
13,871g
201 CS · 7.3/m
Feiz#zzz
Nocturne · Jungle
1 / 8 / 7
42.1% KP
12,670
13.9% share
9,177g
158 CS · 5.7/m
WiiWaterMelon#NA1
Vladimir · Mid
2 / 8 / 7
47.4% KP
21,005
23.1% share
9,615g
190 CS · 6.9/m
lft ckreborn#pris
Tristana · ADC
7 / 6 / 0
36.8% KP
15,860
17.5% share
13,107g
225 CS · 8.2/m
Ellarenth#NA1
Blitzcrank · Support
0 / 9 / 9
47.4% KP
5,452
6% share
6,932g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
