Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 28 days ago
14 / 15 / 9
K / D / A
65.7%
Kill participation
949.5
Damage / min
16,079g
432.4 gold / min
19
6 placed · 2 cleared
170
4.6 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMySwordCrimson#2006
Rumble · Top
7 / 6 / 18
39.7% KP
33,935
15.5% share
15,493g
268 CS · 7.2/m
LFT Sheiden#PHL1
Qiyana · Jungle
17 / 10 / 16
52.4% KP
36,051
16.5% share
20,787g
214 CS · 5.8/m
PENGUIN L#NA1
Vex · Mid
13 / 8 / 14
42.9% KP
39,011
17.8% share
15,685g
204 CS · 5.5/m
Sushee#NA1
Jhin · ADC
20 / 3 / 19
61.9% KP
70,572
32.2% share
24,612g
289 CS · 7.8/m
DabinPenguEmote#Dabin
Xerath · Support
6 / 8 / 31
58.7% KP
39,475
18% share
14,297g
48 CS · 1.3/m
Red side
DefeatSolarbacca#EUW10
Gangplank · Top
5 / 13 / 2
20% KP
26,965
21.3% share
15,300g
303 CS · 8.1/m
RexRequired#dino
Aatrox · Jungle
5 / 10 / 10
42.9% KP
18,074
14.3% share
14,874g
241 CS · 6.5/m
Davemon#NA1
Locke · Mid
14 / 15 / 9
65.7% KP
35,307
27.9% share
16,079g
170 CS · 4.6/m
ttv tewbone#sub
Xayah · ADC
9 / 15 / 5
40% KP
34,240
27.1% share
20,599g
336 CS · 9/m
KuddlyKraken#NA1
Sona · Support
2 / 10 / 20
62.9% KP
11,833
9.4% share
10,824g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
