Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 26 days ago
14 / 7 / 6
K / D / A
62.5%
Kill participation
797
Damage / min
19,020g
574.3 gold / min
28
6 placed · 5 cleared
295
8.9 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDEADPOOL#133
Irelia · Top
6 / 13 / 3
28.1% KP
28,889
19.7% share
15,767g
285 CS · 8.6/m
pandybear#baby
Shaco · Jungle
3 / 5 / 11
43.8% KP
35,621
24.3% share
13,085g
248 CS · 7.5/m
Moss#LikeA
Lissandra · Mid
8 / 10 / 8
50% KP
37,246
25.4% share
12,680g
202 CS · 6.1/m
Davemon#NA1
Qiyana · ADC
14 / 7 / 6
62.5% KP
26,395
18% share
19,020g
295 CS · 8.9/m
Detention#DDR
Sona · Support
1 / 9 / 23
75% KP
18,398
12.6% share
10,239g
21 CS · 0.6/m
Red side
VictoryConvere#KR 1
Camille · Top
14 / 8 / 12
59.1% KP
36,695
24.6% share
16,147g
228 CS · 6.9/m
123212321#12321
Nidalee · Jungle
13 / 3 / 19
72.7% KP
34,375
23.1% share
18,033g
231 CS · 7/m
Thats Not Fervor#NA1
Yone · Mid
5 / 7 / 12
38.6% KP
30,295
20.3% share
13,771g
252 CS · 7.6/m
GLIDE GLIDE#SMURF
Kai'Sa · ADC
10 / 5 / 14
54.5% KP
37,800
25.4% share
17,139g
252 CS · 7.6/m
REDEMPTION#lmao
Thresh · Support
2 / 9 / 26
63.6% KP
9,912
6.6% share
10,442g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
