Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 24 days ago
15 / 5 / 9
K / D / A
57.1%
Kill participation
1,280.6
Damage / min
20,084g
594.5 gold / min
31
15 placed · 2 cleared
260
7.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPiMP DADDY1233#ILYSM
Qiyana · Top
5 / 11 / 4
21.4% KP
23,679
16% share
11,650g
224 CS · 6.6/m
Pranger#NA1
Evelynn · Jungle
8 / 9 / 11
45.2% KP
27,210
18.4% share
14,084g
222 CS · 6.6/m
UtopianSoldier#1984
Aurora · Mid
15 / 10 / 8
54.8% KP
42,545
28.8% share
15,578g
230 CS · 6.8/m
ImpulseIV#NA1
Anivia · ADC
6 / 5 / 13
45.2% KP
27,190
18.4% share
15,980g
293 CS · 8.7/m
MageBot#SCALE
Senna · Support
8 / 7 / 18
61.9% KP
27,087
18.3% share
12,871g
38 CS · 1.1/m
Red side
VictoryDavemon#NA1
Sylas · Top
15 / 5 / 9
57.1% KP
43,264
29.8% share
20,084g
260 CS · 7.7/m
captain of china#1u1u
Lee Sin · Jungle
14 / 8 / 17
73.8% KP
40,756
28% share
20,498g
267 CS · 7.9/m
IM PLAYING NAKED#EMPTY
Akshan · Mid
6 / 12 / 5
26.2% KP
20,151
13.9% share
13,386g
225 CS · 6.7/m
ghosty#liv
Viktor · ADC
7 / 6 / 9
38.1% KP
30,668
21.1% share
15,526g
209 CS · 6.2/m
red panda#flowi
Nami · Support
0 / 11 / 22
52.4% KP
10,535
7.2% share
9,643g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
