Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 24 days ago
12 / 6 / 7
K / D / A
48.7%
Kill participation
645.2
Damage / min
14,109g
409 gold / min
35
6 placed · 3 cleared
242
7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMagnificano#Galio
Galio · Top
4 / 5 / 11
57.7% KP
11,159
10.3% share
12,896g
220 CS · 6.4/m
kisno#NA1
Kindred · Jungle
10 / 6 / 9
73.1% KP
40,085
36.9% share
18,501g
293 CS · 8.5/m
Blue August#13S
Syndra · Mid
4 / 11 / 9
50% KP
21,683
19.9% share
11,306g
186 CS · 5.4/m
Tyler#CATS
Jinx · ADC
7 / 5 / 10
65.4% KP
28,543
26.3% share
15,873g
284 CS · 8.2/m
Zven#S16XD
Nautilus · Support
1 / 12 / 14
57.7% KP
7,257
6.7% share
8,806g
32 CS · 0.9/m
Red side
Victorymuji#milk
Ahri · Top
6 / 6 / 13
48.7% KP
22,582
21.2% share
14,052g
255 CS · 7.4/m
Munchy Punchy#YAYYY
Kha'Zix · Jungle
9 / 5 / 9
46.2% KP
24,967
23.4% share
14,199g
234 CS · 6.8/m
Davemon#NA1
Locke · Mid
12 / 6 / 7
48.7% KP
22,261
20.9% share
14,109g
242 CS · 7/m
DEALERSZ#FIST
Draven · ADC
12 / 1 / 9
53.8% KP
32,261
30.3% share
22,032g
346 CS · 10/m
Werry#NA1
Thresh · Support
0 / 8 / 18
46.2% KP
4,439
4.2% share
9,137g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
