Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 18 days ago
6 / 6 / 3
K / D / A
60%
Kill participation
691.5
Damage / min
9,822g
431.4 gold / min
11
5 placed · 0 cleared
137
6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZamudo#NA1
Jayce · Top
9 / 1 / 7
51.6% KP
26,752
31% share
11,948g
228 CS · 10/m
WuKing Satanael#Satan
Wukong · Jungle
4 / 1 / 11
48.4% KP
13,556
15.7% share
10,773g
197 CS · 8.7/m
perma ban ekko#ekko
Vex · Mid
10 / 4 / 5
48.4% KP
22,837
26.4% share
11,005g
154 CS · 6.8/m
tito el bambino#5359
Jhin · ADC
6 / 2 / 6
38.7% KP
17,467
20.2% share
12,185g
200 CS · 8.8/m
city mouse#yum
Nautilus · Support
2 / 7 / 10
38.7% KP
5,771
6.7% share
6,695g
19 CS · 0.8/m
Red side
DefeatSummoner V#NA1
Illaoi · Top
1 / 5 / 0
6.7% KP
8,527
15.8% share
7,876g
194 CS · 8.5/m
Boar#SKI
Nidalee · Jungle
4 / 6 / 5
60% KP
10,776
20% share
8,599g
141 CS · 6.2/m
Davemon#NA1
Locke · Mid
6 / 6 / 3
60% KP
15,743
29.2% share
9,822g
137 CS · 6/m
Autumn3#1003
Aphelios · ADC
2 / 7 / 5
46.7% KP
12,464
23.1% share
9,968g
196 CS · 8.6/m
Lantern#111
Lulu · Support
2 / 7 / 6
53.3% KP
6,393
11.9% share
6,106g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
