Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 18 days ago
20 / 6 / 10
K / D / A
75%
Kill participation
1,331.1
Damage / min
20,582g
545.5 gold / min
27
5 placed · 5 cleared
291
7.7 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCaptBear#NA1
Kled · Top
16 / 2 / 8
63.2% KP
62,300
38.4% share
22,258g
327 CS · 8.7/m
Pukesoda#ADHD
Poppy · Jungle
3 / 9 / 17
52.6% KP
15,628
9.6% share
11,770g
138 CS · 3.7/m
Island Gasface#NA1
Lux · Mid
3 / 9 / 10
34.2% KP
19,719
12.1% share
14,476g
257 CS · 6.8/m
Bad Bunny#PR1
Karthus · ADC
10 / 9 / 9
50% KP
49,040
30.2% share
17,859g
297 CS · 7.9/m
Pingky#NA1
Anivia · Support
6 / 11 / 15
55.3% KP
15,763
9.7% share
12,301g
43 CS · 1.1/m
Red side
DefeatZamudo#NA1
Jayce · Top
4 / 10 / 10
35% KP
35,139
20.1% share
14,809g
305 CS · 8.1/m
fliptik#skbdi
Olaf · Jungle
7 / 7 / 9
40% KP
41,307
23.6% share
16,383g
310 CS · 8.2/m
Davemon#NA1
Locke · Mid
20 / 6 / 10
75% KP
50,225
28.7% share
20,582g
291 CS · 7.7/m
Infernodan#Dan
Xayah · ADC
7 / 8 / 9
40% KP
38,416
22% share
18,212g
318 CS · 8.4/m
까 비#까 비
Thresh · Support
2 / 7 / 22
60% KP
9,671
5.5% share
11,192g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
