Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 18 days ago
6 / 10 / 1
K / D / A
70%
Kill participation
700.3
Damage / min
10,722g
447.7 gold / min
14
8 placed · 1 cleared
153
6.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryInferno#8763
Aatrox · Top
1 / 1 / 1
5.9% KP
10,760
11.7% share
9,559g
213 CS · 8.9/m
Yuu13#137
Cho'Gath · Jungle
7 / 1 / 9
47.1% KP
17,778
19.4% share
11,708g
178 CS · 7.4/m
twtv xnaiiy#cutie
Garen · Mid
4 / 3 / 7
32.4% KP
9,048
9.9% share
10,452g
195 CS · 8.1/m
en passant#yasuo
Yone · ADC
15 / 2 / 7
64.7% KP
30,409
33.2% share
15,941g
261 CS · 10.9/m
Gnome#Pulb
Elise · Support
7 / 3 / 18
73.5% KP
23,620
25.8% share
10,218g
21 CS · 0.9/m
Red side
DefeatDunkinDumpling#Sam
Camille · Top
3 / 4 / 2
50% KP
11,080
14.2% share
9,228g
190 CS · 7.9/m
Vambient#twtv
Rek'Sai · Jungle
1 / 10 / 4
50% KP
11,888
15.2% share
7,681g
129 CS · 5.4/m
PhyMini#NA1
Hwei · Mid
0 / 4 / 5
50% KP
25,591
32.8% share
7,962g
211 CS · 8.8/m
Davemon#NA1
Locke · ADC
6 / 10 / 1
70% KP
16,771
21.5% share
10,722g
153 CS · 6.4/m
wonderful#sayso
Shaco · Support
0 / 6 / 7
70% KP
12,808
16.4% share
5,982g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
