Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 18 days ago
12 / 6 / 5
K / D / A
60.7%
Kill participation
963.2
Damage / min
15,204g
526.1 gold / min
17
8 placed · 1 cleared
236
8.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThanatoes#kr2
Gnar · Top
3 / 2 / 13
37.2% KP
25,232
17.5% share
12,746g
275 CS · 9.5/m
Maguyusi#NA1
Qiyana · Jungle
12 / 7 / 10
51.2% KP
27,335
18.9% share
17,023g
240 CS · 8.3/m
Jawgsbo#boogr
Veigar · Mid
11 / 11 / 9
46.5% KP
37,385
25.9% share
13,464g
208 CS · 7.2/m
Tactical0#NA1
Jhin · ADC
12 / 4 / 19
72.1% KP
39,328
27.2% share
17,129g
252 CS · 8.7/m
IlIlIlIlIIlIlIl#IlIl
Nautilus · Support
5 / 4 / 27
74.4% KP
15,263
10.6% share
10,471g
30 CS · 1/m
Red side
DefeatWistfully#663
Urgot · Top
2 / 8 / 5
25% KP
16,385
16.1% share
10,626g
235 CS · 8.1/m
MySwordCrimson#2006
Ambessa · Jungle
3 / 9 / 8
39.3% KP
17,232
16.9% share
10,553g
198 CS · 6.9/m
Davemon#NA1
Sylas · Mid
12 / 6 / 5
60.7% KP
27,836
27.3% share
15,204g
236 CS · 8.2/m
IdolLoL#NA1
Ezreal · ADC
8 / 11 / 3
39.3% KP
23,518
23.1% share
13,704g
188 CS · 6.5/m
Oidotdash#shudu
LeBlanc · Support
3 / 9 / 16
67.9% KP
16,990
16.7% share
9,593g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
