Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 18 days ago
11 / 8 / 5
K / D / A
76.2%
Kill participation
816.9
Damage / min
15,926g
549.5 gold / min
29
11 placed · 5 cleared
224
7.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFiji#Zone
Sion · Top
13 / 3 / 12
64.1% KP
31,527
27% share
14,370g
228 CS · 7.9/m
HUNCHO HECAKING#HECA
Ambessa · Jungle
13 / 5 / 8
53.8% KP
30,186
25.8% share
16,104g
241 CS · 8.3/m
Cyog#20172
Zoe · Mid
3 / 6 / 10
33.3% KP
21,540
18.4% share
12,238g
235 CS · 8.1/m
duoking1#2r1s7
Zyra · ADC
7 / 3 / 12
48.7% KP
27,375
23.4% share
12,942g
221 CS · 7.6/m
a Special One#1of1
Rakan · Support
3 / 4 / 23
66.7% KP
6,335
5.4% share
9,295g
37 CS · 1.3/m
Red side
Defeatworker co ops#mybad
Olaf · Top
5 / 8 / 5
47.6% KP
28,496
31.6% share
14,127g
263 CS · 9.1/m
NAgurin#EU1
Jarvan IV · Jungle
5 / 10 / 9
66.7% KP
23,855
26.4% share
11,579g
169 CS · 5.8/m
Davemon#NA1
Locke · Mid
11 / 8 / 5
76.2% KP
23,677
26.2% share
15,926g
224 CS · 7.7/m
Grìmm#NA1
Syndra · ADC
0 / 4 / 5
23.8% KP
10,407
11.5% share
10,708g
249 CS · 8.6/m
Frosthook#NA2
Leona · Support
0 / 9 / 7
33.3% KP
3,829
4.2% share
7,230g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
