Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 17 days ago
3 / 4 / 6
K / D / A
50%
Kill participation
730.2
Damage / min
14,264g
467.2 gold / min
16
10 placed · 1 cleared
235
7.7 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
3
Inhibitors
1
Herald
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKzykendy#NA1
Azir · Top
5 / 5 / 3
30.8% KP
19,770
21.7% share
12,859g
254 CS · 8.3/m
NAgurin#EU1
Jarvan IV · Jungle
2 / 4 / 15
65.4% KP
12,248
13.5% share
13,682g
268 CS · 8.8/m
Petricite#Sylas
Sylas · Mid
6 / 3 / 9
57.7% KP
17,113
18.8% share
11,938g
194 CS · 6.4/m
Doublelift#NA01
Jinx · ADC
13 / 4 / 4
65.4% KP
34,255
37.6% share
19,815g
371 CS · 12.2/m
Isles#000
Lulu · Support
0 / 2 / 20
76.9% KP
7,659
8.4% share
9,233g
37 CS · 1.2/m
Red side
DefeatDavemon#NA1
Zed · Top
3 / 4 / 6
50% KP
22,296
23.6% share
14,264g
235 CS · 7.7/m
Munchy Punchy#YAYYY
Karthus · Jungle
4 / 6 / 7
61.1% KP
27,563
29.1% share
12,338g
225 CS · 7.4/m
Aitsuki Nakuru#藍月なくる
Syndra · Mid
5 / 6 / 4
50% KP
19,946
21.1% share
14,284g
264 CS · 8.6/m
一方通行#1031
Sivir · ADC
5 / 5 / 5
55.6% KP
20,039
21.2% share
15,693g
268 CS · 8.8/m
REDEMPTION#lmao
Nautilus · Support
1 / 6 / 6
38.9% KP
4,777
5% share
7,885g
49 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
