Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 14 days ago
8 / 7 / 12
K / D / A
54.1%
Kill participation
731.1
Damage / min
11,592g
378.6 gold / min
95
38 placed · 8 cleared
56
1.8 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
12 / 2 / 7
51.4% KP
27,984
23.6% share
17,171g
298 CS · 9.7/m
末王 终末#星核猎手
Rumble · Jungle
1 / 3 / 6
18.9% KP
12,288
10.4% share
12,976g
240 CS · 7.8/m
Turtle Server#lmfao
Zoe · Mid
8 / 6 / 8
43.2% KP
32,028
27% share
13,352g
219 CS · 7.2/m
WaWario#NA1
Jhin · ADC
8 / 6 / 13
56.8% KP
23,943
20.2% share
15,716g
230 CS · 7.5/m
Davemon#NA1
Qiyana · Support
8 / 7 / 12
54.1% KP
22,384
18.9% share
11,592g
56 CS · 1.8/m
Red side
DefeatKaizer Morde#NA2
Viego · Top
4 / 6 / 5
37.5% KP
14,671
18% share
11,862g
257 CS · 8.4/m
ALEX HO#NA1
Fiddlesticks · Jungle
4 / 6 / 8
50% KP
15,448
19% share
11,707g
199 CS · 6.5/m
PENGUIN L#NA1
Corki · Mid
4 / 6 / 2
25% KP
19,103
23.5% share
14,806g
279 CS · 9.1/m
always#91225
Zeri · ADC
11 / 9 / 4
62.5% KP
19,531
24% share
15,690g
229 CS · 7.5/m
Maykel#NA1
Rakan · Support
1 / 11 / 18
79.2% KP
12,678
15.6% share
9,008g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
