Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 14 days ago
11 / 3 / 6
K / D / A
44.7%
Kill participation
949.3
Damage / min
17,449g
568.1 gold / min
18
2 placed · 6 cleared
267
8.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFiji#Zone
Sion · Top
4 / 6 / 7
37.9% KP
27,223
23% share
13,596g
295 CS · 9.6/m
Turtle Server#lmfao
Kindred · Jungle
12 / 9 / 5
58.6% KP
27,048
22.8% share
14,488g
213 CS · 6.9/m
Ahj#Tiff
Hwei · Mid
4 / 8 / 5
31% KP
23,182
19.6% share
10,367g
199 CS · 6.5/m
ttv tewbone#sub
Ezreal · ADC
9 / 9 / 10
65.5% KP
33,731
28.5% share
18,081g
253 CS · 8.2/m
GLIDE GLIDE#SMURF
Nami · Support
0 / 7 / 21
72.4% KP
7,276
6.1% share
8,095g
17 CS · 0.6/m
Red side
VictorySolarbacca#EUW10
Gangplank · Top
4 / 4 / 9
34.2% KP
34,892
25.7% share
14,395g
252 CS · 8.2/m
Parabellum#joséR
Kayn · Jungle
17 / 4 / 5
57.9% KP
29,062
21.4% share
18,300g
217 CS · 7.1/m
Davemon#NA1
Locke · Mid
11 / 3 / 6
44.7% KP
29,159
21.4% share
17,449g
267 CS · 8.7/m
binh yen noi dau#blong
Taliyah · ADC
0 / 10 / 14
36.8% KP
28,829
21.2% share
13,642g
257 CS · 8.4/m
quante#1997
Urgot · Support
6 / 8 / 5
28.9% KP
14,084
10.4% share
10,260g
48 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
