Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 14 days ago
9 / 8 / 5
K / D / A
60.9%
Kill participation
1,014.3
Damage / min
12,012g
475.4 gold / min
21
10 placed · 0 cleared
176
7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Singed · Top
4 / 1 / 13
43.6% KP
18,860
15.7% share
11,562g
220 CS · 8.7/m
Parabellum#joséR
Graves · Jungle
11 / 2 / 4
38.5% KP
30,406
25.3% share
13,586g
231 CS · 9.1/m
Likable#NA1
Katarina · Mid
8 / 6 / 8
41% KP
22,834
19% share
10,775g
152 CS · 6/m
ttv tewbone#sub
Draven · ADC
12 / 9 / 9
53.8% KP
38,296
31.8% share
15,290g
194 CS · 7.7/m
MEECHOL#NA1
Braum · Support
4 / 6 / 26
76.9% KP
9,854
8.2% share
9,264g
17 CS · 0.7/m
Red side
DefeatFiji#Zone
Sion · Top
1 / 6 / 3
17.4% KP
13,247
15.5% share
9,141g
209 CS · 8.3/m
Turtle Server#lmfao
Kindred · Jungle
7 / 6 / 6
56.5% KP
17,823
20.9% share
10,870g
155 CS · 6.1/m
Davemon#NA1
Ekko · Mid
9 / 8 / 5
60.9% KP
25,627
30% share
12,012g
176 CS · 7/m
Sheiden#PHL3
Kai'Sa · ADC
5 / 10 / 6
47.8% KP
21,599
25.3% share
10,623g
165 CS · 6.5/m
OBSTINATUS#222
Nautilus · Support
1 / 9 / 10
47.8% KP
7,157
8.4% share
6,796g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
