Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 13 days ago
9 / 9 / 7
K / D / A
53.3%
Kill participation
1,110.8
Damage / min
10,976g
422.2 gold / min
16
4 placed · 4 cleared
178
6.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryComeback#pure
Olaf · Top
8 / 6 / 3
28.9% KP
27,244
24.2% share
15,552g
268 CS · 10.3/m
AnotherGanker#NA2
Dr. Mundo · Jungle
8 / 4 / 15
60.5% KP
28,507
25.3% share
14,468g
238 CS · 9.2/m
ughhh#sigh
Diana · Mid
11 / 6 / 7
47.4% KP
28,062
24.9% share
13,711g
200 CS · 7.7/m
WaffleWheel#Kanao
Yunara · ADC
8 / 8 / 6
36.8% KP
18,499
16.4% share
14,761g
230 CS · 8.8/m
Mario Sunshine#NA1
Leona · Support
3 / 6 / 21
63.2% KP
10,238
9.1% share
9,116g
21 CS · 0.8/m
Red side
DefeatGhouls abuser#NA1
Yorick · Top
5 / 6 / 4
30% KP
34,956
27.9% share
10,542g
219 CS · 8.4/m
Emilia Sallynson#rank1
Fiddlesticks · Jungle
8 / 8 / 6
46.7% KP
19,979
16% share
11,811g
163 CS · 6.3/m
Davemon#NA1
Qiyana · Mid
9 / 9 / 7
53.3% KP
28,882
23.1% share
10,976g
178 CS · 6.8/m
2 GUCCI BELTS GG#MONEY
Xerath · ADC
6 / 8 / 13
63.3% KP
34,422
27.5% share
11,778g
150 CS · 5.8/m
aphromoo#NA1
Braum · Support
2 / 7 / 17
63.3% KP
7,007
5.6% share
7,927g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
