Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 11 days ago
19 / 7 / 3
K / D / A
62.9%
Kill participation
1,268.4
Damage / min
17,368g
520.5 gold / min
20
3 placed · 5 cleared
223
6.7 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTy G#Teemo
Teemo · Top
2 / 7 / 12
40% KP
45,093
26.2% share
14,127g
284 CS · 8.5/m
Turtle Server#lmfao
Kindred · Jungle
10 / 5 / 15
71.4% KP
36,735
21.3% share
16,663g
232 CS · 7/m
Davemon#NA1
Qiyana · Mid
19 / 7 / 3
62.9% KP
42,321
24.6% share
17,368g
223 CS · 6.7/m
AC Scholar#8200
Zyra · ADC
3 / 9 / 9
34.3% KP
34,498
20% share
11,991g
221 CS · 6.6/m
DarkDragon48#NA1
Nautilus · Support
1 / 6 / 22
65.7% KP
13,434
7.8% share
9,578g
29 CS · 0.9/m
Red side
Victoryquante#1997
Urgot · Top
3 / 8 / 4
20.6% KP
13,902
10.7% share
11,489g
217 CS · 6.5/m
BookiLol#OP1
Sylas · Jungle
2 / 8 / 11
38.2% KP
16,007
12.3% share
13,425g
256 CS · 7.7/m
Samuel Broadley#Gday
Lucian · Mid
8 / 7 / 5
38.2% KP
37,977
29.2% share
15,434g
297 CS · 8.9/m
too digit iq#NA1
Vladimir · ADC
19 / 2 / 5
70.6% KP
53,746
41.3% share
22,789g
295 CS · 8.8/m
zscore#2200
Tahm Kench · Support
2 / 10 / 13
44.1% KP
8,381
6.4% share
9,577g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
