Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 10 days ago
10 / 8 / 12
K / D / A
41.5%
Kill participation
849.5
Damage / min
17,649g
495.3 gold / min
31
6 placed · 5 cleared
238
6.7 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDun#NA1
Viktor · Top
8 / 6 / 8
39% KP
41,610
26.3% share
15,463g
269 CS · 7.5/m
Doublelift#NA01
Jarvan IV · Jungle
5 / 11 / 18
56.1% KP
23,752
15% share
14,854g
220 CS · 6.2/m
gg wtf#neeko
Neeko · Mid
11 / 12 / 12
56.1% KP
48,445
30.6% share
15,039g
212 CS · 5.9/m
always#91225
Zeri · ADC
12 / 10 / 8
48.8% KP
32,972
20.8% share
21,020g
324 CS · 9.1/m
drblorby#BLORB
Karma · Support
5 / 14 / 18
56.1% KP
11,643
7.3% share
11,057g
16 CS · 0.4/m
Red side
VictorySolarbacca#EUW10
Gangplank · Top
11 / 6 / 10
39.6% KP
37,502
22.9% share
19,502g
277 CS · 7.8/m
Davemon#NA1
Qiyana · Jungle
10 / 8 / 12
41.5% KP
30,270
18.5% share
17,649g
238 CS · 6.7/m
十THANOS十#GOD
Locke · Mid
19 / 10 / 16
66% KP
45,257
27.6% share
19,781g
248 CS · 7/m
TL Yeon#7lol
Lucian · ADC
10 / 10 / 11
39.6% KP
36,202
22.1% share
18,559g
292 CS · 8.2/m
樱吹雪#bloom
Sona · Support
3 / 7 / 26
54.7% KP
14,666
8.9% share
11,127g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
