Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 9 days ago
11 / 8 / 14
K / D / A
48.1%
Kill participation
869
Damage / min
13,648g
413.2 gold / min
99
31 placed · 13 cleared
78
2.4 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySolarbacca#EUW10
Gangplank · Top
11 / 4 / 11
42.3% KP
40,278
24.1% share
16,615g
270 CS · 8.2/m
Evan#lai
Morgana · Jungle
8 / 1 / 18
50% KP
32,368
19.3% share
17,571g
329 CS · 10/m
MIDKING#KKKKK
Locke · Mid
18 / 5 / 4
42.3% KP
49,003
29.3% share
19,332g
327 CS · 9.9/m
ttv tewbone#sub
Jhin · ADC
4 / 13 / 13
32.7% KP
17,014
10.2% share
16,183g
251 CS · 7.6/m
Davemon#NA1
Qiyana · Support
11 / 8 / 14
48.1% KP
28,707
17.2% share
13,648g
78 CS · 2.4/m
Red side
DefeatHUNCHO HECAKING#HECA
Varus · Top
3 / 12 / 5
26.7% KP
18,098
14.2% share
11,019g
194 CS · 5.9/m
NAgurin#EU1
Wukong · Jungle
3 / 12 / 6
30% KP
16,049
12.6% share
13,883g
260 CS · 7.9/m
Doublelift#NA01
Viktor · Mid
6 / 14 / 2
26.7% KP
30,607
24% share
14,291g
262 CS · 7.9/m
binh yen noi dau#blong
Ezreal · ADC
18 / 4 / 4
73.3% KP
56,436
44.3% share
22,300g
354 CS · 10.7/m
kurfyou#NA2
Taric · Support
0 / 10 / 20
66.7% KP
6,334
5% share
9,865g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
