Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 9 days ago
12 / 4 / 5
K / D / A
77.3%
Kill participation
981.7
Damage / min
14,972g
505 gold / min
19
4 placed · 6 cleared
200
6.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquante#1997
Urgot · Top
4 / 5 / 6
45.5% KP
15,121
19.3% share
11,920g
242 CS · 8.2/m
evergarden#1201
Kindred · Jungle
3 / 10 / 6
40.9% KP
16,193
20.6% share
10,490g
176 CS · 5.9/m
Davemon#NA1
Locke · Mid
12 / 4 / 5
77.3% KP
29,106
37.1% share
14,972g
200 CS · 6.7/m
MarzzOw#NA1
Caitlyn · ADC
2 / 6 / 3
22.7% KP
11,092
14.1% share
12,214g
267 CS · 9/m
kurfyou#NA2
Braum · Support
1 / 5 / 10
50% KP
6,996
8.9% share
7,507g
22 CS · 0.7/m
Red side
VictorySolarbacca#EUW10
Gangplank · Top
6 / 4 / 10
53.3% KP
25,337
22.2% share
14,640g
272 CS · 9.2/m
LFT Sheiden#PHL1
Lee Sin · Jungle
11 / 5 / 10
70% KP
26,823
23.5% share
14,972g
213 CS · 7.2/m
Turtle Server#lmfao
Taliyah · Mid
4 / 6 / 8
40% KP
20,173
17.7% share
12,116g
241 CS · 8.1/m
ttv tewbone#sub
Draven · ADC
2 / 5 / 11
43.3% KP
22,156
19.4% share
15,394g
287 CS · 9.7/m
stupid song#6 12
Sona · Support
7 / 2 / 18
83.3% KP
19,471
17.1% share
10,973g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
